Only First World Bank and Heat Street are available in this mode. It offers a relatively challenge-free form of gameplay that is suitable for players who are new to the game, or FPS in general. In PAYDAY: The Heist, the last difficulty is Overkill 145+, available to players with Reputation level 145 and above.Įasy is as its name implies, the simplest difficulty setting possible for the game. Increased number of patrolling enemies.ĭifficulties and Modifiers ( PAYDAY: The Heist).Increased minimum heist completion requirements.All regular safes may be replaced with Titan safes that take longer to drill, and cannot be blown open with shaped charges or lockpicked.They do not appear on the GO Bank heist regardless of difficulty.Apart from their invulnerability, they do not function any differently from normal cameras and remain vulnerable to camera loops from the nimble skill. Regular security cameras on most maps will be replaced with Titan-class versions, an indestructible variant of the normal camera.On PAYDAY 2, however, this is no longer the case, and anyone can join any heist in progress regardless of mission difficulty and player reputation if the host did not set lobby requirements. Both requires the player to be at a certain character level before hosting. On PAYDAY: The Heist, of the five preset modes, the fifth difficulty level in both games could be considered a "Special" difficulty, with unique mechanics exclusive to the setting. In addition to payments, the total amount of Gage Packages will gradually increase, providing a minimal boost to total experience obtained.īeating a heist on certain difficulties under specific circumstances, often on Hard and above ( PAYDAY: The Heist) or Overkill and above ( PAYDAY 2), may sometimes yield an achievement, with the completion of any given level on Overkill 145+ or Mayhem and above always granting one. The value of loot and contract payouts (both EXP and cash) will both increase as the difficulty increases, making a more difficult heist much more profitable than easier heists.
![payday 2 zeal team payday 2 zeal team](https://i.redd.it/shzpq3p76wa01.png)
These changes can range from subtle ones such as removal of passageways ( Watchdogs Day 1), to special map-specific spawns (the Big Diamond in Diamond Heist and Room 145 in Panic Room) or even rather drastic game-changing degrees like the increased chances of hack or equipment failure/success (Diamond Heist). In both games, unique map changes or events can either happen exclusively on the hardest settings (Overkill 145+ or Mayhem and above) or may occur at lower difficulties at much lower frequencies. (Note however, excluding Mayhem and above, the stealth portion of most heists in PAYDAY 2 will have very little changes as difficulty increases.) The contract prices and the price of Assets (including Pre-Planning Assets) will also increase. From some of the difficulties onward, stronger enemy types will replace weaker enemy types and become the standard spawn.
![payday 2 zeal team payday 2 zeal team](https://static.wikia.nocookie.net/steamtradingcards/images/d/d3/PAYDAY_2_2017_Logo.jpg)
The difficulty levels in order of increasing challenge are:Īs difficulty increases, the amount of enemies in police Assault Waves, the frequency of enemy spawn, their accuracy and damage will also increase.